from gen con summer to job september


Hi Reader,

How are you? It's been a long time! Two whole months. It was the height of summer, all sun and runaway flowers. Now the locust trees are draping our local park in thousands of tiny golden leaves. I scooped some up on the dog walk, and I've spread them across the table. Blow on them if you need room.

This summer, I went to Gen Con. Then I started a new job. After getting to concentrate solely on games for over a year, I went back to owing someone 40 hours a week. It swallowed me whole.

But I'm back! And game night is back on.

How can a shy person build a brand? How can an inexperienced game designer build a game other people want to play?

I find myself in a weird and incredibly lucky position. Improbably, I made a hit. This fall, I'll sell the last few hundred copies of Raccoon Sky Pirates in existence.

(This version of it, anyway. The deluxe edition waits its turn on my project list.)

And there are still so many people who haven't heard of it! Ballyhooing your own game is hard. Especially for a shy person.

So, I'm looking for help. Someone who likes enthusiastically getting the word out about someone else's games.

For Defy the Gods, I also need a graphic designer and an art director. It's too big for me to do myself. With Raccoon Sky Pirates, I was Bert from the start of Mary Poppins—with the big drum and squeezebox, two horns around my neck and cymbals on my knees. It fit the game's frenzy.

But this next game can't be a one-man band. To end up with the right thing to hold in your hands, it needs someone else's eye on it. Lots of someones.

I've already had excellent help. Lyla Fujiwara and Rae Nedjadi gave me extensive feedback born from their years of experience. But they're working on their own projects now—Rae on Tomb Raider: Shadows of Truth, and Lyla on Jukebox and the Stormlight Archive RPG. (Check them out!)

I wonder if I can make this a real company, in the sense of a group of people working for a common goal.

And also in the sense of offering health insurance. 😅

I'll seek out folks who've done it. We don't like to talk about making money in this business, because it seems, well, kind of impossible. Making enough to pay your own salary, let alone anyone else's, is a high bar.

I'll let you know how it goes! But that'll be a while, if it happens. I'll see you again well before then. Promise.

Cheers,
Chris

P.S. What was your summer like? Did you go to any cons, or take other trips? Did you play any new games?

Everlasting, Neverending Game Night

🌈🚀 Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.

Read more from Everlasting, Neverending Game Night
A mockup of the Defy the Gods book, not real yet but tantalizingly realistic.

Hi Reader, Welcome! It's good to see you again. Please, sit down. All the irises are in bloom, so I've put a few in a cut-glass vase. Spring is in its full glory. It's on a beautiful day like today that I had to cancel the original Defy the Gods Kickstarter. So close you can taste it It just wasn't going to hit its goal. Not the way I'd set it up. Valiant backers (like you) kept pledging, even as it became clear it wasn't going to clear the tree-line. I admit it, I got cocky. My raccoon...

A woman stands in a room bathed in golden light, with her hand on the hilt of her sword. Her face is frozen in rage.

Hi Reader, Welcome! Please, come in. Make yourself comfortable. On the table, I've put a pint glass with bugleweed and butterweed blooms. They'll take over your garden if you don't get them out—especially the butterweed. But they're cheery for all that. As the Defy the Gods Kickstarter continues, life here has returned to normal. Sort of. There's a rhythm. I'm posting to social media every day about Defy the Gods, which is its own kind of discipline/fun. I get to share details from the...

mockup of the special edition of Defy the Gods, showing two figures embracing and surrounded by gold foil.

Hi Reader, It's good to see you again. Please, sit down—let me move these stacks of paper. And these. I'll put them—somewhere. On the sofa. As you can see, this place has been a hive of activity since the Kickstarter launched on Tuesday. I meant to get together with you before now, but there's just been so much to do. Oh hey, didn't I tell you? The Kickstarter is live! If you haven't already, please go check it out—including all the art I'm showing off there. Yesterday, Jay Dragon released a...