Hi Reader, Whew! Please come in, out of that gale. Here at the table, there's a tranquil bunch of violets and some herbal tea. Those winds are Origins Game Fair blowing through Columbus like a hurricane. Also—related—Defy the Gods blowing past its second stretch goal. This week has bowled me over. I sold out of all my raccoon dice and enamel pins. I sold over fifty Quick Starts for Defy the Gods. Several people also backed the Kickstarter right there at the booth. Since I don't have a finished game to sell, I wouldn't even have exhibited without the Horizons Fellowship giving me a free booth. If you're a publisher or retailer, or you want to be, and you're from a "historically underrepresented" community—including women!—you should apply. It's opened so many doors for me. Plus you'll get a roster of helpful alumni, like me. Also at Origins, enough people asked about the raccoon game that I'm convinced I can't dally after Defy the Gods. I have to press on and make the new Raccoon Sky Pirates. I'm already getting excited for this. It's gonna have cardboard play mats. Disaster cards that you place on a boiler gauge, pushing it up into the red zone. A ship all the raccoons contribute to. And tokens ... but should they be little raccoon minis, or bottle caps with character-related designs on them? 🤔 Getting carried away by raccoons ... But! One thing at a time. First, I want to make Defy the Gods the best queer adventure it can be. I can't wait to finish it. Compared to Raccoon Sky Pirates, it's a niche game. It's so personal. And I had to make it, for me. But it ended up being for you and so many others. I'm thrilled at all the people who're responding to it. Thanks for being one of them! Cheers, P.S. We unlocked Kevin Kulp's stretch goal for Defy the Gods! An adventure seed about wonders and horrors from a past age, coming to light. From the award-winning designer of Swords of the Serpentine. P.P.S. If you haven't backed the Kickstarter yet, you can help it get to its next stretch goal! Let's see what Rae Nedjadi does with the Demigod playbook! |
🌈🚀 Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.
Hi Reader, Welcome! Please, come in. Sit down. We've got some cold fizzy water and some pizza from this place up the road. On the table and chairs there's an oiled bronze sword, a boiled leather shield, a skeleton key mottled in verdigris ... let me get all that out of the way. There. As you can tell by all the detritus—We're just a week and a half away from the end of the Defy the Gods Kickstarter! So far, we've unlocked an embroidered patch, a spot-gloss upgrade for the standard edition, a...
Hi Reader, Welcome! Please, come in, make yourself at home. On the table, next to some humble, xeroxed character sheets, is a tiny ceramic pot holding a lush orchid. I've been thinking about the densely packed experience lately. Like movies. Even though they're today's prestige storytelling format, even a great movie is just two hours (okay, two and a half) of light and sound. But in that time, it takes you on a rollercoaster. When it drops you off at the end, you feel richer—not twenty...
Hi Reader, Welcome! Please, come in. Make yourself comfortable. On the table, we have peonies and sheet cake. I'm celebrating (re)launching the Defy the Gods Kickstarter! Sorry I already ate half the cake. I lost control at 2 a.m. after I uploaded the last assets to the Kickstarter campaign. (If you're sick of hearing about Defy the Gods—or you're just mad about the cake—click here. I haven't tried it before, but my email service should take you off the list.) To make it up to you about the...