Hi Reader, Whew! Please come in, out of that gale. Here at the table, there's a tranquil bunch of violets and some herbal tea. Those winds are Origins Game Fair blowing through Columbus like a hurricane. Also—related—Defy the Gods blowing past its second stretch goal. This week has bowled me over. I sold out of all my raccoon dice and enamel pins. I sold over fifty Quick Starts for Defy the Gods. Several people also backed the Kickstarter right there at the booth. Since I don't have a finished game to sell, I wouldn't even have exhibited without the Horizons Fellowship giving me a free booth. If you're a publisher or retailer, or you want to be, and you're from a "historically underrepresented" community—including women!—you should apply. It's opened so many doors for me. Plus you'll get a roster of helpful alumni, like me. Also at Origins, enough people asked about the raccoon game that I'm convinced I can't dally after Defy the Gods. I have to press on and make the new Raccoon Sky Pirates. I'm already getting excited for this. It's gonna have cardboard play mats. Disaster cards that you place on a boiler gauge, pushing it up into the red zone. A ship all the raccoons contribute to. And tokens ... but should they be little raccoon minis, or bottle caps with character-related designs on them? 🤔 Getting carried away by raccoons ... But! One thing at a time. First, I want to make Defy the Gods the best queer adventure it can be. I can't wait to finish it. Compared to Raccoon Sky Pirates, it's a niche game. It's so personal. And I had to make it, for me. But it ended up being for you and so many others. I'm thrilled at all the people who're responding to it. Thanks for being one of them! Cheers, P.S. We unlocked Kevin Kulp's stretch goal for Defy the Gods! An adventure seed about wonders and horrors from a past age, coming to light. From the award-winning designer of Swords of the Serpentine. P.P.S. If you haven't backed the Kickstarter yet, you can help it get to its next stretch goal! Let's see what Rae Nedjadi does with the Demigod playbook! |
🌈🚀 Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.
Hi Reader, Welcome! Please come in, sit down. Have some cold fizzy water—it's way too hot out there. On the table are echinacea blooms—they're back! Since the Defy the Gods Kickstarter wrapped, I've been keeping a low profile. Writing the text, fixing things, finishing sections that were rough. I mean, that's what I'm doing now. At first, I just took the weekend off. Went to a movie. I found myself working on an old card game idea—a fast-paced sword duel played in real time instead of turns....
Hi Reader, What began as a silent shaking in the earth has grown to thunderous, resounding hoofbeats. The armies of Doom approach. Time to draw steel. That is—the Defy the Gods Kickstarter ends on Thursday! If you haven't read my emails for the last year, or I just didn't tell you, Defy the Gods is a queer sword & sorcery tabletop role-playing game set in fantasy ancient Mesopotamia—a game full of daring adventure, messy romance, and cursed power. It's a game where a single sword stroke or...
Hi Reader, It's good to see you. Please, have a seat. Have some iced tea. On the table is a little succulent called, I shit you not, goblin fingers. Other name, for real: Gollum jade. It's the most tabletop role-playing game plant I've ever met. The Defy the Gods Kickstarter ends on Thursday. It's been a roller coaster. In these last four days, I need to tell as many people as possible about it. Expect a few more emails from me this week. If you don't want to get them, you can opt out here....