after the fundraising marathon, a sprint to the finish


Hi Reader,

Welcome! Please come in, sit down. Have some cold fizzy water—it's way too hot out there. On the table are echinacea blooms—they're back!

Since the Defy the Gods Kickstarter wrapped, I've been keeping a low profile. Writing the text, fixing things, finishing sections that were rough.

I mean, that's what I'm doing now. At first, I just took the weekend off. Went to a movie. I found myself working on an old card game idea—a fast-paced sword duel played in real time instead of turns.

Clearly, my brain needed a break.

But now I'm back to defying the gods with a will! I'm in love with it again—but I'm also clear-eyed about all the things that can't happen till after I get to final text: layout, diagrams, last illustrations, printer's proofs, printing, shipping, distribution.

I'm tempted to update the game based on stuff I've learned recently. I feel like I'm learning all the time, and the state of the art keeps changing. But at a certain point, it has to be done. Especially since every new design or mechanic needs playtesting. A lot.

How much is "a lot"? Jay Dragon's design diary on Patreon reminded me. Jay's games raise my sights for what's possible. At the same time, it's reassuring to know even Jay can feel daunted after a developmental editor rakes their red pen over the text.

Ok, I'm back at it! More soon!

Best,
Chrys

P.S. I almost forgot—I set up pre-orders on BackerKit! If you missed the Kickstarter, you can get most of the items at the preorder store! Thanks!

Everlasting, Neverending Game Night

🌈🚀 Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.

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