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Hi Reader, It's good to see you. Please, have a seat. Have some iced tea. On the table is a little succulent called, I shit you not, goblin fingers. Other name, for real: Gollum jade. It's the most tabletop role-playing game plant I've ever met. The Defy the Gods Kickstarter ends on Thursday. It's been a roller coaster. In these last four days, I need to tell as many people as possible about it. Expect a few more emails from me this week. If you don't want to get them, you can opt out here. Publicizing it has meant posting on social media every day. That's been work, but it's also made me think about the game from new angles. Here's what I wrote yesterday: You 100% don't gotta be queer or trans to play this game. No matter who you are, playing it will dip your mind into how it feels to me to be queer—all its wonders, terrors & invitations, thoroughly infused with sword & sorcery.
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Writing the Revenant, my last playbook, finally cracked my egg and helped me realize I was trans. That's how personal Defy the Gods is.
I wanted to show everyone the beating heart of the game. Not to turn off the majority audience who isn't queer. If that's you, this game is for you. And if you're queer, it's especially for you. Junot DÃaz says, "There’s this idea that monsters don’t have reflections in a mirror. And what I’ve always thought isn’t that monsters don’t have reflections in a mirror. It’s that if you want to make a human being into a monster, deny them, at the cultural level, any reflection of themselves." Wrapped in this game's many layers of fun is a silver mirror. Like the one the Sorcerer uses to scry. I want you to see it. See yourself in it. See yourself differently. Especially if you really need to. Here's the last part of my post: I had to make this game for me, but now it's yours. I hope you all play the hell out of it. I hope a few of you play it out of hell. That's a lofty ambition, but I didn't get into this business by being realistic. Stories and games show mirrors, and—as every sorcerer knows—mirrors can make magic. Make monsters feel like people again. Open portals out of hell. If Defy the Gods helps one person see themself differently, or start to escape their private hell, this will have been worth it. Thanks for helping me make the mirror. xoxoxo P.S. That roller coaster is swooshing around its last bend here. I added one last deluxe stretch goal, where Ryan Khan makes a Sumerian recipe, and I write up a guide to the setting. Take a look! |
🌈🚀 Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.
Hi Reader, Welcome! Please, come in, have a seat. The snow is finally starting to melt around here. On the table, we have a tin of shortbread cookies, and in the kitchen, your choice of tea, coffee or hot cocoa. So hey, a few weeks ago I got a little preachy about promises and contracts. Although I wasn’t talking mainly about Jay Dragon, I did imply she'd done some things, or failed to, based on conclusions I drew from the Rascal article I mentioned. I was too hasty. The Rascal piece was more...
Hi Reader, Welcome! Please, come in. On the table, I have a bowl of kiwis—the indie game designer of fruits. They're hard to peel, but I swear it’s worth it. (If you’re into OSR, just beast it and bite right through the fuzzy skin.) I know this talented up-and-coming game designer named Faye Weaver. Faye is a Horizons Fellow this year, like I was last year. And she’s been getting frustrated about, well, the crickets. I think everyone who puts a game out there feels this way sometimes, so I...
Hi Reader, Welcome! Please, come in, out of that snow. My it's cold out there—winter is biting down. But it's cozy in here. Have some hot cocoa. I made it with warm milk this time. Did you read the Rascal article about Yazeba's Bed & Breakfast? It's the kind of cautionary tale that keeps me up at night. If you don't have a Rascal subscription, do get one. But for now, here's my best sum-up: Possum Creek Games, led by Jay Dragon, made some big promises to the writers and artists who helped...