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Hi Reader, Welcome! Please, come in and sit down. I thought the weather was looking up, and then we got cold rain. A good time to be inside—have some hibiscus tea. We also have rice crackers and surprisingly good toast. Tonight, we're playing Dialect. Dialect is a game about language and how it dies. And it's amazing. It may sound like some wonky, crossword-puzzle kind of thing, all up in the head. But it's not. It always hits me square in the feels. We play members of an isolated community. Maybe we’re robots, left behind on a trash-filled Earth after all the humans have left. Maybe we’re queer kids living in an abandoned parking garage. Dialect has an expansive list of options. Whatever we choose, to make your character, you just choose a card. The card says what role you play in the community. Over the course of the game, the complete person comes into focus. Our community has stages: it begins optimistically, grows, and ultimately dissolves. In each stage, we create words to capture our unique shared experience. We know ahead of time that things will fall apart. Either the larger society will reabsorb us, or we’ll die out in seclusion. This makes our time together precious. For our characters, but also for us, the players at the table. It’s poignant—piercing. When it finally ends, we’ve been on an epic journey together. And only we at the table remember the language the community spoke. I’ve said before how ephemeral the TTRPG experience is. It leaves us with nothing but memories. In this case, we have something more concrete: the words we created. Later, when we run into each other again, we might use those words. They’re our private language. They continue as long as we do. I don’t know how they do it, but these words make my heart ache. In a good way. Our isolated community was fictional, but the words are real. They make the community feel real. Tonight, I want you to have this same sense of community. And the words to give it life. xoxo P.S. If you know another game as heart-wrenching as Dialect, please tell me all about it! P.P.S. Sometimes we don’t want pathos, just a good time. That’s okay too! Raccoon Sky Pirates has zero pathos. |
🌈🚀 Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.
Hi Reader, Particle accelerator, but make it flowers. Please come in. Have some ice-cold fizzy water. Yesterday, I went to Yellow Springs, Ohio. From their creek, I brought back messy stalks of orange jewelweed. They're floating in a ceramic bowl of cool water on the table. Little gems. Lyla McBeath Fujiwara is brilliant. I recently read her Substack post about playtesting tactics. Lyla has worked at the mind-boggling scale of the Cosmere RPG. She generously shares that experience, with...
Hi Reader, Welcome! Please, come in. Have some fizzy water. I brought back a tall hollyhock stalk from Sweden and put it in a glass carafe on the table. Don't mind the stray leptons shooting around. The particle accelerator in the basement has lost focus again. I'd tune it, but the leptons show the hollyhock in such a nice light. This past weekend was Gen Con! And I wasn’t there! Instead, I went to the town of Visby, on the island of Gotland in Sweden, to see two dear friends get married....
Hi Reader, Welcome! Please, come in, into the A/C. On the table, I've put bunches of honeysuckle in a jam jar. We used to pull the flowers apart and suck the juice from them. Today, in the most Raccoon Sky Pirates result possible, the ship carrying the Raccoon Sky Pirates Kickstarter exploded before making it halfway to its destination. That is, I canceled the campaign. s.If you backed it, thank you! And I'm sorry I had to cancel. If you didn't back it, no worries. I'll retool and come back...