šš Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.
Hi Reader, Welcome! Please, come in and sit down. I thought the weather was looking up, and then we got cold rain. A good time to be insideāhave some hibiscus tea. We also have rice crackers and surprisingly good toast. Tonight, we're playing Dialect. Dialect is a game about language and how it dies. And it's amazing. It may sound like some wonky, crossword-puzzle kind of thing, all up in the head. But it's not. It always hits me square in the feels. We play members of an isolated community. Maybe weāre robots, left behind on a trash-filled Earth after all the humans have left. Maybe weāre queer kids living in an abandoned parking garage. Dialect has an expansive list of options. Whatever we choose, to make your character, you just choose a card. The card says what role you play in the community. Over the course of the game, the complete person comes into focus. Our community has stages: it begins optimistically, grows, and ultimately dissolves. In each stage, we create words to capture our unique shared experience. We know ahead of time that things will fall apart. Either the larger society will reabsorb us, or weāll die out in seclusion. This makes our time together precious. For our characters, but also for us, the players at the table. Itās poignantāpiercing. When it finally ends, weāve been on an epic journey together. And only we at the table remember the language the community spoke. Iāve said before how ephemeral the TTRPG experience is. It leaves us with nothing but memories. In this case, we have something more concrete: the words we created. Later, when we run into each other again, we might use those words. Theyāre our private language. They continue as long as we do. I donāt know how they do it, but these words make my heart ache. In a good way. Our isolated community was fictional, but the words are real. They make the community feel real. Tonight, I want you to have this same sense of community. And the words to give it life. xoxo P.S. If you know another game as heart-wrenching as Dialect, please tell me all about it! P.P.S. Sometimes we donāt want pathos, just a good time. Thatās okay too! Raccoon Sky Pirates has zero pathos. |
by Chris Sellers, they/them
šš Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.
Hi Reader, Welcome! Please, come in. Itās raining a lot lately hereāI'll take your coat. I found some white starflowers in the woods, and I put them in a vase on the table. I love science fiction. I especially love āspace operaāāthat is, interstellar adventure. (No actual opera in it.) This genre gives me a sense of possibility that I need. I donāt care how realistic it is, so long as the writers sell me on it. And I'm an easy sell. For years, I needed to believe I could be an alien. Or a...
Hi Reader, Welcome! Please, come in. On the table, we have irrepressible daisies, rather hastily stuck in a jam jar. No, donāt go in the kitchen. If you want some water, I can get it for you. Just. Stay here. The thing is, in our house, M does all the cooking. I should cook more, but I keep passing up opportunities to learn. So, yesterday evening, when M was headed out for a work-related event, I said, āIām going to step up. Iām not getting take-out. No. Iām going to broil salmon.ā I...
Hi Reader, Welcome! Please, come in. Make yourself at home. It's so good to see you. I brought in some wild violets and dandelion flowers from the back yard and put them in a bowl of water. Iāve been reading up on A.I. Itās mind-boggling what it can doāand how fast it's changing. It can write and draw things that look like a person made them. But it's not great on factual accuracy or single-point perspective. The thing is, it's always "hallucinating"āfumbling blindly, algorithmically, for...