Hi Reader, [heat, banging] Welcome! Please, come in. I'll be right with you. Just need to stick this blade in the quenching bucket ... [steam, hissing] There we go. Whew! It's sweaty in here. Put your coat wherever. No, not there, that's hot. Why is our game night in a smithy? I've been working on Defy the Gods. Turns out, in a sword & sorcery game, there are a lot of swords. So, thank you for coming to my workshop while I continue to hammer away. But look what I've turned out! I've scheduled the Kickstarter for Defy the Gods on March 25th. You can now sign up to be notified when it launches at https://prelaunch.hecticelectron.com. On that page, you can choose to get a set of dice for free (when the Kickstarter is fulfilled) if you pre-pledge a dollar. That will also get you into an exclusive group on Facebook, where I'm posting works-in-progress from the book—sketches, excerpts, and behind-the-scenes looks at what it takes to bring a game across the finish line. What, is there something wrong with Facebook? Zuckerberg did what? I've been in this smithy day and night for the last (checks watch) 30 days. All the banging on bronze drowns out the news. Publishing a game is a great excuse to avoid the world! Give it a try. 😃 But I haven't forgotten the raccoons! I have the laaast 33 Raccoon Sky Pirates box sets in stock. After that, it will exist only in PDF, print-and-play, and print-on-demand forms. Also, hey! The Tiny Table podcast did a great series on Raccoon Sky Pirates! They played a hilarious game of it, ran a post-mortem, and interviewed me! You can hear a lot of it for free, and they have a Patreon where the interview continues. Oh raccoons. They've upended my life for so long, I don't know what I'll do when they're all finally out the door. I guess I'll start by sweeping up all the broken crockery. Eventually, after Defy the Gods, when I make the "deluxe" version, I'll try to confine the raccoons to a warehouse, where paid professionals wearing thick work gloves will stuff them into boxes. For now, though, I've got to get back to hammering on bronze. No, leave that raccoon there. He pumps the bellows. Cheers, P.S. Please check out the Kickstarter's prelaunch page! And if you do the pre-pledge thing, you'll help me see how well the Kickstarter might do. And you get some nifty dice! |
🌈🚀 Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.
Hi Reader, Welcome back to game night. I'm briefly out of the smithy—Udo has to bury all the bronze swords in the backyard for that weathered look, so the ball's in his court. Still, I've been busy. I'm working on enamel pin designs. What do you think? Can you tell what B is? I've also been publicizing the game. I contracted with a consulting company called LaunchBoom to help me, because I don't know from marketing. Little did I know it would drop me into the crossfire of tabletop games...
Hi Reader, Welcome! Happy New Year! Please, come in. Let's shake off that snow. Make yourself at home. The candles on the table are set up for Hanukkah. Tomorrow night's the eighth night—the big one! I haven't had you over for a while because I've been heads-down in the text for Defy the Gods, trying to finish it so I can hand it off to Rue Dickey, the copy editor. Now that the Christmas brouhaha is over, I'm putting every spare hour into this. I'm preparing to launch a Kickstarter for Defy...
Hi Reader, Welcome! Please, come in. Let me take your coat. Can you believe it snowed today? None of it stuck, but still. I've got a saucepan full of hot chocolate in the kitchen. Mugs are in the cupboard. So. Some wild things happened since we last met: I went to Big Bad Con in San Francisco, where I spent time with some of my favorite people, ran Defy the Gods, and met folks who will help me finish the book. I also went to U-Con in Ann Arbor, and I made the hard decision not to go to PAX...