Hi Reader, How are you? Please, come in, sit down. Dry off. Lately, it's like all the rain we missed in the summer has come at once. This summer, I heard from an old friend about a disastrous game she played. Her gaming group had just introduced a buddy of hers to role-playing. After enjoying their first campaign together, her buddy wanted to GM the next one. So he did. For a year. It turns out that in the first campaign, Buddy bristled against its safety tools—lines, veils, a certain amount of plot armor. So he made sure his campaign had none of that. He also griefed the players. Somehow, their characters lost nearly every gold coin they gained. Supposed allies routinely stabbed them in the back. Games like D&D are supposed to be zero-to-hero, but the "hero" part never materialized. He nerfed them as they leveled up. One step forward, three steps back. This was Buddy's idea of fun. My friend said she and the others staged an intervention—sort of. "It's not you," they said. "It's the system, the game system sucks." Any white lie that would pull the ejector seat on that campaign, but not the friendship. My friend told me darkly that Buddy was teed up to run the next campaign too, in a different system. Undaunted. I cringed to hear her story. Because I did it once. When I was twelve, I DM'd an ill-fated game for my best friend, the only player. I'd just read about the anti-paladin in The Best of Dragon Magazine. As the game went on, I worried it wasn't hard enough, so I kept larding on grim monsters and traps. I wanted to wallow in the awfulness, you know? The power. The evil. I wanted to be edgy. What can I say, I was twelve. I thought I would run a supremely challenging game. But I just ended up supremely frustrating Best Friend. I drove him to furious tears—one of the few times I’ve seen him like that. He let me have it. In hindsight, I earned it. It was an early revelation about how deeply you affect the other people at the table. While this problem isn’t unique to Dungeons & Dragons, D&D gives the "Dungeon Master" more power than any player in any game I've ever read. Power to shape everyone else's story. And, whaddya know, weird things crawl out of a person's brain when they get that power. Things they don't recognize in themselves. Tabletop RPGs are collaboratively built dreamscapes, and we don't always recognize ourselves in our dreams. All of which is to say—it's not just a game. It's the hours that busy adults carve out for it. The dreamstuff we dare to share with each other. And the friendships we lay on the line. It's the bleed—those powerful emotions that stay with us long after the game is over. So, as we step into this magic circle with each other, let's respect its deceptive strength and honor each other's choice to be there. And use some fucking safety tools. Cheers, P.S. Much of the innovation in more recent story games is about sharing the GM's authority with the others. And much of the charm of OSR games comes from putting the GM as much at the whims of the dice as everyone else. One of my joys in Defy the Gods—a story game with an OSR feel—has been to put world-building in the hands of the players. The players build the Pantheon and the City using the magic of pick lists. And, in the World Scene, an interlude between adventures, the players signal to the GM where the story should go by playing the antagonists for a moment. P.P.S. Have you read a game that invests one player with more power than D&D's Dungeon Master? Let me know! |
🌈🚀 Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.
Hi Reader, Welcome! Please, come in. Let me take your coat. Can you believe it snowed today? None of it stuck, but still. I've got a saucepan full of hot chocolate in the kitchen. Mugs are in the cupboard. So. Some wild things happened since we last met: I went to Big Bad Con in San Francisco, where I spent time with some of my favorite people, ran Defy the Gods, and met folks who will help me finish the book. I also went to U-Con in Ann Arbor, and I made the hard decision not to go to PAX...
Hi Reader, Welcome back. Please, come in, sit down. We have a little brisket left over from Rosh Hashanah if you want some. It's really good. "shhh ... this is my favorite part." Red Raccoon Radio, the podcast for Red Raccoon Games in Bloomington, Illinois, just dropped a new episode, and I’m in it! You can catch it here. We talk about Raccoon Sky Pirates—a natural fit for them!—and my next game, Defy the Gods. Hear me in the hot seat, answering "Why should people be excited to hear from...
Hi Reader, How are you? It's been a long time! Two whole months. It was the height of summer, all sun and runaway flowers. Now the locust trees are draping our local park in thousands of tiny golden leaves. I scooped some up on the dog walk, and I've spread them across the table. Blow on them if you need room. This summer, I went to Gen Con. Then I started a new job. After getting to concentrate solely on games for over a year, I went back to owing someone 40 hours a week. It swallowed me...