Hi Reader, Welcome! Please, come in. Itâs raining a lot lately hereâI'll take your coat. I found some white starflowers in the woods, and I put them in a vase on the table. I love science fiction. I especially love âspace operaââthat is, interstellar adventure. (No actual opera in it.) This genre gives me a sense of possibility that I need. I donât care how realistic it is, so long as the writers sell me on it. And I'm an easy sell. For years, I needed to believe I could be an alien. Or a rebel princess. Or a hyperspace pilot. I still do. But in that time, I also studied a little physics. And I learned just how impossible it is to go faster than light, or even close to it. Itâs really, really impossible. So why does interstellar exploration appeal to meâusâso much? Why do we keep thinking of the stars as destinations? For starters, it does what all wonder doesâyou know, that blessed opiate I was talking about some weeks back. And it gives us a myth: the innocent explorer. The original âAge of Explorationâ was charted by people like Vasco da Gama, Francis Drake, and, of course, Christopher Columbus. They sailed on government-sponsored missions to find new income streams and spread the Church. In the process, they were often unspeakably brutal. (You donât have to click the link.) We're still living with the inequities they made possible. Maybe we always will. Stories of âinnocent exploration,â set in newer worlds, distill the myth of the Age of Explorationâa story of bravery and hopeâconveniently denatured from its facts. Then we get the Space Race of the 1960s. Hot take: just a ludicrously expensive propaganda contest. It stirred a lot of national pride in the U.S. and the Soviet Union. But it didnât do much for their living conditions. In 1966, it also gave us Star Trek. The final frontier of innocent exploration. Gene Roddenberry didnât seem to care as much about the storyâs physics as the ideals. You know, bravery, hope. And this shared national dream of space. I mean, pulp fiction's been doing this for a long time. Star Trek and Star Wars updated Buck Rogers and Flash Gordon, which themselves updated famously racist Victorian adventure tales that were set in Africa and East Asia. Moving them to Mars and Mongo gave the writers more freedom and even less fact-checking. So. Much as I love space opera, it has these Earth-bound problems. Theyâre not distant, either. Enough board games follow in Columbusâs mold of exploration and resource extraction that they have a name: 4X. The four Xs are explore, expand, exploit, and exterminate. Yeee. đŹ Role-playing games fare a bit better. âTraveller, the great-grandma of all space-adventure TTRPGs, is originally set in a feudal empire of planets full of extractable resources. But you play independents trying to eke out a life in the interstices. The British game Warhammer 40K is unrelentingly bleak. Iâm told the setting, by Rick Priestley, was originally satirical: a mad king throwing legions of fanatical holy warriors into meat grinders across the stars. It's as much Gallipoli as the Crusades. But it also makes easy villains out of orks and chaos monsters, and it sells a lot of miniatures. I donât think most players paint their own soldiers as the bad guys. Once a game or a genre becomes self-sustaining, it doesn't need to examine its origins. Thanks, pop culture. Regardless, space has given countless geeks a home. Weâre all marginalized from present-day society, in varying degrees, for varying reasonsâincluding being queer. So we find each other out there. Kurt Vonnegut famously, frustratedly said science-fiction writers are âjoiners.â I think most sci-fi readers today (and a few writers) would say: âDuh.â Come for the stars, stay for the community. Stay for a new way to imagine ourselves, better worlds to imagine living in, and a found family to imagine them with. Meanwhile, in the real worldâ What ifâ Hear me outâ What if the stars are just there to be pretty? Not a billionaireâs pet project. Not an escape hatch from our 4Xâd planet. Just really, really pretty. Do you ever get to see the night sky away from the city lights? Itâs stunning. If anyone's living around one of those stars, weâll never know them. But, generously, their light studs our dome anyway. Letâs call it a gift. The stars are stunning. Thatâs enough. Cheers, P.S. That goes for you too. P.P.S. Honest, I love science fiction. I wrote a whole game supplement for Robin Laws's Ashen Stars, called Roguesâ Galaxy. Who doesn't want to play a four-armed locust guy who eats anything? Or a giant armadillo? Especially if they do crimes! P.P.P.S. Speaking of stunningâdid you see the northern lights last night? They made it all the way down to Florida. And we might see them tonight, too! Thank the strongest solar storm in 20 years. Glowing ions, lighting up our planet's magnetic field lines. Wow. |
đđ Reliable wonder engine. I make narrative role-playing games that imagine a weirder, queerer, more connected world.
Hi Reader, Welcome! Please, come in. Sit down. We've got some cold fizzy water and some pizza from this place up the road. On the table and chairs there's an oiled bronze sword, a boiled leather shield, a skeleton key mottled in verdigris ... let me get all that out of the way. There. As you can tell by all the detritusâWe're just a week and a half away from the end of the Defy the Gods Kickstarter! So far, we've unlocked an embroidered patch, a spot-gloss upgrade for the standard edition, a...
Hi Reader, Whew! Please come in, out of that gale. Here at the table, there's a tranquil bunch of violets and some herbal tea. Those winds are Origins Game Fair blowing through Columbus like a hurricane. AlsoârelatedâDefy the Gods blowing past its second stretch goal. This week has bowled me over. I sold out of all my raccoon dice and enamel pins. I sold over fifty Quick Starts for Defy the Gods. Several people also backed the Kickstarter right there at the booth. Since I don't have a...
Hi Reader, Welcome! Please, come in, make yourself at home. On the table, next to some humble, xeroxed character sheets, is a tiny ceramic pot holding a lush orchid. I've been thinking about the densely packed experience lately. Like movies. Even though they're today's prestige storytelling format, even a great movie is just two hours (okay, two and a half) of light and sound. But in that time, it takes you on a rollercoaster. When it drops you off at the end, you feel richerânot twenty...